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Huwebes, Abril 28, 2016
Next Call of Duty's Name Got Leaked on PSN Store

Next Call of Duty's Name Got Leaked on PSN Store

The next Call of Duty game has a name, and it's Call of Duty: Infinite Warfare, according to what looks like an accidental listing on the PlayStation Store.

As discovered by a Reddit user and verified by GameSpot, browsing to the Trending section of the PlayStation Store on PS4 reveals the listing pictured below. Selecting the name takes you only to a blank page, but it's still the first indication of what this year's inevitable Call of Duty sequels will be called.



Activision has yet to make any announcements regarding the next Call of Duty, but it's typically around the late April/May period of each year that it reveals the first details. That'll presumably be the case again this year.

Martes, Abril 26, 2016
POKER - New game in January

POKER - New game in January

In January 2016, Pinoygame will release a new game named Pinoy Poker. This's a regular game with hundred millions players in all over the world.


Game Poker on Pinoygame


Pinoy Poker provides its players a whole new poker experience. As a casual multiplayer game Pinoy Poker combines all the excitement and strategy of Texas Hold’em withcustomizable avatars and a fun and truly social gameplay. Play poker with your friends from all over the world for neverending fun!
 poker on pinoygame


FIND PINOYGAME ON:

 http://pinoygame.net | http://tongits.ph

 http://facebook.com/PinoyGame.net

 http://apps.facebook.com/PinoyGame

 http://twitter.com/PinoyGame

 support@pinoygame.net



Play game tong its, pusoy, pusoy dos on Pinoygame
Lunes, Abril 25, 2016
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Common questions about pinoygame

content
You ask - PinoyGame.net anwser
1. How many game can I play on PinoyGame?
Pinoy Game have 3 game: Tong-Its, Chinese Chess & Pusoy Dos
2. On what platforms is PinoyGame available?
The PinoyGame app will be available for iOS - Android - Windows Phone in near future. You can also play PinoyGame right now on PinoyGame.net / Tongits.ph or apps facebookhttps://apps.facebook.com/pinoygame
3. What is a Lobby?
Lobby is a game mode where you can watch currently active games and learn more about them (bet’s size, number of seats at the table, etc.) and choose the table you’d like to join. Advanced players thoroughly study lobby, selecting the average bank and observing players’ behavior to get benefit in the game. Choosing a table in lobby is very important to choose the most appropriate game and increase your profit.
4. Where can I find game history?
The game history can be found when you click the “Log” button on top-right of lobby.
5. How can I choose a table at the Lobby?
There are many ways to join a table from Lobby
- Click "Play Now"
- Click directly on a table you like
- Click on avatar at the bottom screen & click to "Invite" button appear immediately
6. Is it possible to play at multiple tables simultaneously?
You can play only at 1 table in a game, but you can play many games in a time
7. Why am I being «kicked out» from the table and cannot join it?
This may be the host's busy & don't want to play with you. Another reason caused by an unstable Internet connection, when playing please make sure your connection is stable.
8. What if I think that the other player won unfairly?
Nice hand doesn’t mean a win yet. Winning game depends on may elements: How you play, how your opponent play, cards on the dump,... But if you think your opponents were won unfairly, contact us at Support@PinoyGame.net and give us the more infomation the best, we'll check again & give back you an appropriate answer.
9. What does a "VIP" sign on Player’s avatar mean?
A "VIP" sign on Player’s avatar mean that this user has more right than a regular user.
10. How can I have VIP point?
With each One $ to purchase Gold, you will get 1 VIP point. 
Biyernes, Abril 22, 2016
Nerfed HearthStone Cards

Nerfed HearthStone Cards

Life Juggler and Leper Gnome have had their attack power nerfed, with Juggler going from three to two and Leper Gnome dropping from two to one. Arcane Golem's charge has been removed, while its health has been increased. Molten Giant's mana has been raised to 25 in order to increase the risk you have to take lower its cost to zero. Finally, Master of Disguise will no longer grant another minion permanent Stealth; instead, it'll only have Stealth until the next turn.

card-game


You can take a look at all of the card changes in the list below:

Druid Cards
Ancient of Lore -- Reduced the number of cards drawn from 2 to 1

Force of Nature -- Lowered mana cost to 1, removes Charge and makes summoned Treants permanent

Keeper of the Grove -- Stats have been changed from 2 attack/4 health to 2/2

Silence & Removal
Ironbeak Owl -- Increased mana cost from 2 to 3

Big Game Hunter -- Increased mana cost from 3 to 5

Hunter's Mark -- Increased mana cost from 0 to 1

Blade Flurry -- Increased mana cost from 2 to 4, will now only affect minions

Powerful Neutral Minions
Knife Juggler -- Reduced attack from 3 to 2

Leper Gnome -- Reduced attack from 2 to 1

Arcane Golem -- Removed Charge, will now cost 3 mana with 4 attack/4 health

Molten Giant -- Increased mana cost to 25

Master of Disguise -- Will now only grant Stealth until next turn
Huwebes, Abril 21, 2016
Street Fighter 5 April Update

Street Fighter 5 April Update

Guile has been confirmed as the next Street Fighter 5 DLC character. Images of the Sonic Boom-throwing American hero were revealed on the Capcom Unity blog, which also provided some gameplay information.

His V-Skill is called the Sonic Blade and during it Guile "spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms."
Finally, Capcom has detailed its Rage Quit system, which will "identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time."
Martes, Abril 19, 2016
Halo 5 Campaign Balance Changes

Halo 5 Campaign Balance Changes

It's just Halo 5's multiplayer mode that's getting new updates. Developer 343 Industries has outlined a series of changes coming to the game's campaign mode, including changes to difficultly and more.

Below is a rundown of changes coming to Halo 5's campaign. Note that enemy-specific changes also apply to Warzone's AI characters. For lots more on these changes, which are coming with the Memories of Reach update in May, head to Halo Waypoint.


SPECIFIC CHANGES
Reduced two-player difficulty slightly

Increased single-player difficulty slightly

Made Warden attacks a little easier to dodge, particularly on lower difficulties
Face Beam tracks moving targets less accurately

Gravity Bomb has less homing

Melee attack has slightly less range
Made the Warden slightly easier to kill from the front

Reduced AI Focus Turret damage output

Reduced AI Storm Rifle, Suppressor, and Light Rifle effectiveness
AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle

AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor

AI now fire shorter bursts with the Light Rifle
Increased AI Plasma Pistol, Needler and Beam Rifle effectiveness
AI Plasma Pistol: slightly higher accuracy and damage

AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage

AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time)
Added a "tackle" animation to Sword Elites – shoutout to Pat Gillette for making the sweet sword tackle animation
Instead of stopping to swing at a moving target they can swing on the move
Increased Elite, Elite Officer and Soldier Officer durability

Reduced Soldier bamf frequency

Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright

Reduced frequency of Squad AI getting killed while in a gunner's turret in a player's vehicle

Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle

Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw

Increased AI promotion chance with player count in co-op games
i.e. in cooperative games you will encounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals and Crawlers)
The first player to press the "Call for Help" now has priority, other players will have to wait their turn for a revive – shoutout to Mr. Robert Kingsley for the code fix for this.
While you'll have to wait a while for these campaign changes, 343 this week released a new update for Halo 5's Arena multiplayer mode with the following changes:

COLISEUM
Removed Binary Rifles

Swapped Sniper Rifle and Rocket Launcher weapon pads (Sniper to "Yellow Tower" / Rocket Launcher to "Green Tower")

Suppressor moved to bottom of the Grav Lift
FATHOM
SAW weapon pad modified
Max ammo reduced to one magazine total (no reloading)

Respawn time reduced from 3 min to 2 min
EMPIRE
Shotgun moved back to Tower One

Plasma Pistol moved to "Mid" the small street in between "Tower" and "Pit"
Finally, it was also confirmed that Halo 5's Fiesta mode is expanding with new options.

Free Xbox One and Xbox 360 Games

Free Xbox One and Xbox 360 Games

The next batch of free Xbox One and Xbox 360 games have arrived on Xbox Live for Gold members. Users with a subscription can now pick up Sunset Overdrive (Xbox One) and Saints Row IV (Xbox 360).


Note that Saints Row IV is playable on Xbox One by way of backwards compatibility, so even if you don't have an Xbox 360, you still may want to download the game.​

You can grab the games right now using these Xbox.com download links:

Sunset Overdrive (normally $30)
Saints Row IV (normally $35)
Sunset Overdrive and Saints Row IV replace Lords of the Fallen and Dead Space, which were free up until April 15. Below is the full Games With Gold lineup for April 2016.

April 2016 Games With Gold Lineup:
Xbox One:

Lords of the Fallen -- March 16-April 15
The Wolf Among Us -- April 1-30
Sunset Overdrive -- April 16-May 15
Xbox 360:

Dead Space - April 1-15
Saints Row IV -- April 16-30
A quick update and more BFG: Armada!

A quick update and more BFG: Armada!

At least they got the aesthetics right.

Just to let you folks know, that I've been playing BFG: Armada a ton in the last month or so.  I've become a pretty solid player of all the factions, and I've been giving a lot of balance-related feedback.  Of course, there's always going to be some haters out there, but I want to take a brief moment to post on top-down feedback.

First, let me direct you to the topic at hand.  You don't need to read the entire thing, but I'll post my response below here:

Imperator5 wrote:
I do not think top to down balancing is a good idea actually, even if I agree with Hero about pulsars.

Games have to appeal to more than one segment of the population. If new players are not presented with a game they can play without reading up for weeks on elite forums and watching replays, they will just not play it at all.

My response:
This is exactly the kind of mentality that I completely, and utterly disagree with. Let me educate you why, in all sincerity.

It's not about a game's appeal man, it's about what your actual focus is. Balance, when done correctly, is done precisely and target specific gameplay-related issues.

The casual playerbase will not and does not notice balance when it is done correctly. There is simply too many other things they care about, because MP is not their primary focus and the reason they purchased the game. They care about playing the game for its aesthetics, the sound, the lore, the SP experience, the building the empire, the fun of just gaming with friends, and the immersion of being in gigantic space ships in the 40K universe with Tac Cog on. These are your painters, your hobbyists, your casual once a month playgroupers, and your campaign-driven 40K leaguers. These are the majority of your playerbase, but they are not focused on the delicacies of how multiplayer PvP plays out. This is not why they purchased the game, nor is that their reason to continue playing the game.

The competitive playerbase is the group that cares about the things that the casual player does not. They care about the balance, the numbers, the how much DPS is this ship doing vs. that ship, the viable strategies, the tactics, all the skills and abilities and how all these things equate to one thing: How they can justify the effort they are putting in the game, and if they are being rewarded for their efforts. They focus on the intricacies of gameplay, in a multiplayer environment, in player vs. player, because they are competitive in nature and focus on this very narrow and niche gaming perspective. When balance goes awry and when player unrewarded efforts and frustrations become painfully apparent, they leave the game, and the online community suffers. Their reason to play is no longer being rewarded.

The one thing that most people think, such as GW for example, and where amateur and indie companies fail, is that they think the two camps bleed and fight against each other. This is a very common fallacy. The competitive player simply does not focus on the same things the casual player focuses on, and it is not why they purchased the game, nor do they share the same reasons for playing the game. So other successful gaming companies started thinking from this exact perspective (EA, Ensemble, Relic, Blizzard..etc), and why they went to great lengths to consul with the best players of their games to collect feedback and balance suggestions from these players, to address their game to provide a better online, PvP, multiplayer experience. They understand the value of concurrency, that it wasn't just their goal to sell you the game, but to keep you there so you can continue to Twitch (like I am now), and to provide not only brand/company loyalty, but as a form of free marketing for their future products.

Simply put, it NEVER hurts to balance the game from the top-down. The two main crowds are not effected by either change! If the Pulsars all of a sudden turn into blue rainbows like from DoW vs. the purple-lavender ones we have now, do you think the competitive player will really care? Likewise, if the Pulsar damage was increased by 5s cooldown and their damage was reduced by 5 per, do you think the casual player will even notice?

Therefore, top-down balance is exactly what you need to make the best game possible. That is, of course, if you even care about the online aspect at all. If you didn't care, you wouldn't waste the development resources to make all these features in the first place. If you have already built a community around the fans and the immersion of giant 40K spaceships, that is great. But please Tindalos, do not fall in the camp that neglects the competitive player because it will, destroy your other playerbase.

+++

As you can see here, this is the same kind of attitude I have with GW, and why things like the Skull Cannon, Wraithknight and other ridiculous crap gets added to the game.  I don't think GW can tell the difference between what kind of feedback is given.  Oh well, at least I get to play BFG on a computer finally!

If you guys haven't caught me yet, you can see me playing on my Twitch channel.  They just added the Eldar to the game and they're freaking bonkers.  Not what I wanted to see personally, but the devs are hopefully going to work out the kinks.  Since I started the stream, I'm up to 400 followers now!
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