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Biyernes, Setyembre 5, 2014
VC: The book is not so bad

VC: The book is not so bad

I remember when this card dominated..

Coming back to WHFB after a long hiatus, I took the last couple of days to learn about the new armies.  I stopped playing a few months after Dark Elves got their new book and during that time, Dwarfs and Wood Elves also got their proper updates.  Good for them.  It's been a long time coming since these armies got their updates and I hope everyone gets updated relatively soon.

So what prompted this post exactly?  Well, I've been hearing quite a bit from the online community that VC lost a lot of their appeal.  Wood Elves bring a lot of magical arrows into the fray and Dwarfs just have enough shooting to make your Terrorgheists miserable.  While these are both true, I don't think it's all doom and gloom for VC.  Out of all the books that have been released so far, I think VC has the best magic item selection and very powerful playstyles overall.

There are three main playstyles that is VC for the most part:

  • The offensive style plays with a Blenderlord, loves to apply pressure with a knight bus and fast movers that jam up and annihilate the enemy.  He sustains himself via magic, chews through units through his lord and plays a more isolate and destroy game.  The lord likes to focus on one unit, annihilates it utterly and then moves onto the other while the rest of the army supports this action.  When you look at the army itself, it runs with fast movers like Hexwraiths, Terrorgheists, multiple drops of Dire Wolves, Vargheists, Bat Swarms, basically anything that can keep pace with the Blenderlord's bus of Black Knights.
  • The defensive playstyle is on the completely opposite ends of the spectrum.  You like to footslog, keep your army as compressed as possible and win the game through attrition.  In order for VC to do this, they must have a strong magic phase in the way of magical items, namely the Black Peripat.  You might see one or two Master Necromancers in this list, forming your basic casting engines to be combined with the Mortis Engine's +2 to cast for Lore of Vampires.  The rest of the army is made out of anything with good staying power:  Big units of Ghouls, a big unit of Crypt Horrors, Mortis Engine for additional Regen, and anything else that can take a beating and stick in combat.  These lists tend to be slower than the offensive style of playing.
  • The last style that you'll see is a mix of both.  You might have a Blenderlord bus, a fat stack of Crypt Horrors with Mortis Engine, and/or anything else that combines the ideology of both.  These lists might have more options when fighting against specific archetypes in the metagame, but they're definitely not as focused as the other two playstyles.  Personally, I think players that focuses on either pure offense or pure defense have better lists overall.  The reason for this is because the VC army likes to either move and move fast, or move slow together.  Breaking that 12" march bubble with your General causes some serious problems most of the time, especially when most of the spells you cast are best in an AoE.

I will say one thing that is the major flaw in the VC book:  Some of the units are gimmicky and very swingy in terms of effectiveness.  For example:  Hexwraiths can be great against something like Ogres, but they'll be hiding for their lives vs. Wood Elves.  Terrorgheists basically have nowhere to hide against multiple cannons, but against an army with little shooting, they can dominate.

At the end of the day, you gotta take what playstyle you playing with most and utilize units that can face anyone in a tournament setting.  That means knowing your meta and which archetypes out there give you the most trouble.  If you're expecting to see a lot of magic flying around, you probably don't want to load your list with Hexwraiths.  If you're expecting to see Ogres, Dwarfs and Empire a lot, multiple Terrorgheists might be a point sink more than anything else.  You just gotta know what you're fighting against and build a balanced list based on your own playstyle.

Lastly, for christ sakes people, revisit your magic items selection once in a while, you'll be surprised with what you'll find.  Black Peripat allows you to absolutely dominate magic phases and it might be one of the best Arcane items in the game, rivaling that of Book of Hoeth.  Nightshroud has been absolutely absurd for me, shutting down opposing ASF and removing the threat of magic weapon/GW-totting models entirely.  Shit, even that cheap little Cursed Book that you have there for 35 points might be one of the best items in the game right now.  A little Lv.1 Necromancer can potentially cast a Soul Blight with 1 dice that'll normally take him 3 dice to cast.  Not just that, but your opponent will throw at least 2 dice on his Lv.4 to dispel it.  If that's not magic power, I don't know what is.

Know your meta, know the archetypes, and know your opponents.  Above all else:  Know your own army.  It will drastically increase your win % as far as preparation is concerned.
Huwebes, Setyembre 4, 2014
VC: Undead elves are real

VC: Undead elves are real

She can lead my army anytime.

Now that GW has officially confirmed the fact they exist, I'm going to add on some undead elements to my current High Elf army to make it into Vampire Counts.  I already have an asston of High Elves, all I need to do is get myself some undead elements and make it real.

  • I'm thinking about using my Spearmen as Skeleton Warriors.
  • Dragon Princes as Black Knights, although Blood Knights would be better.
  • Ghouls I will need to buy, probably Mantic Ghouls because they look great.
  • Dire Wolves I will need to buy as well.
  • Pick up some Hexwraiths because I love the models and they look very different than the rest.
  • I will need to pick up a Terrorgheist because there's not really a model like it.
  • New Spirit Host models are coming out, so I'm going to pick myself 3 of them.
  • Vargheists right now are a toss up, I might use them, I might not.  I gotta playtest more.

On another note, so what about those Undead Legions?  Being able to combine VC and TK will lead to a lot of crazy stuff.  Seeing how TK couldn't march before and now they can, do you think they will be more competitive?  What about the fact that Incantation of Desert Winds can now affect both TK and VC units? Would you like the ability to march twice?  Then put on a big bubble VDM?  Add in 2x Necrosphinx and a Casket of Souls and you have one potent list.

2500
13 drops

LORDS:
Lv.4 Vampire Lord = 548
Lore of Vampires
Dark Knight, Quickblood, Red Fury, Beguile
Dragonhelm, Ogre Blade, 4+ Ward

HEROES:
Lv.1 Vampire BSB = 250
Lore of Vampires
Dark Knight, Aura of Dark Majesty, Beguile
Nightshroud, Luckstone, PoFools

CORE:
33x Skeleton Warriors, FC = 195
30x Ghouls, Ghast = 310
5x Dire Wolves = 40
5x Dire Wolves = 40
5x Dire Wolves = 40

SPECIAL:
12x Black Knights, FC, BoSwiftness = 357
Spirit Host = 45
Spirit Host = 45
Spirit Host = 45

RARE:
Casket of Souls = 135
Necrosphinx = 225
Necrosphinx = 225
Linggo, Agosto 31, 2014
WHFB: Back playing some games

WHFB: Back playing some games

Hmm.. should I pick up Daemons again?

I've recently picked up the game again since there's been a lot of hype generated from The End Times.  Out of all of the armies that I've played in the past, the only one I still have in my inventory is my High Elves.  They were my first army and by that right, they get to stay with me forever.  However, there's another army that I had that I'm thinking about purchasing again, and that's my mono-Slaanesh Daemons of Chaos.

The last time I played with that army in physical form was when the 7th Ed. army book just came out and I completely swept my opponents with it.  I don't think it was really me that did it, it was mainly because the book just allowed so many ridiculous things to happen because it was utterly amazing.  That book is still my favorite book of all time, not just because it was incredibly powerful, but the internal balance was so god damn amazing that almost everything had a use and saw game time.  I don't say this very often, but the fluff, stories and unit descriptions was also godlike (Mat Ward ironically).  It was just externally, the book was horribly over the top compared to everything else, but that was before Dark Elves came out and 7th Ed. army books truly started creeping their way forward.

In the last couple of days, I've been toying around with a mono-Slaanesh list and playing it on Universal Battle.  If you guys haven't played with that program before, I strongly suggest it because it allows you to practice with players from all around the world.  If your meta is as stale as mine (meaning, there's hardly anyone to play), I highly suggest getting on and giving it a couple of games.  Just like Vassal, it's a tool that players use to try out new units and strategies before deciding on the final purchase.  It's safe to say that I feel pretty good coming back to the hobby, mainly because I'm excited to see what else is getting release in The End Times, and hoping that 9th Ed. is right around the corner.

I have very high hopes for 9th Ed. Fantasy.  They streamlined a lot of rules and made it simpler to play, but in terms of movement there's still a lot of clunky stuff out there.  Once they fix the movement to be more like Kings of War (just simpler movement mechanics) and reduce the amount of bullshit magic there is in the game, I think we'll be one step closer to making the game faster to play.

There are 3 things that I care about when I get into any hobby:
  • Time - The most precious of all commodities.  You literally can't take this back no matter what you do unless you're a fucking wizard.
  • Money - How much does it cost me to get into the game?  We're talking dollar bills here.
  • Commitment - Not just from you, but also from your community and how many players are willing to keep playing the game with you.
Strictly speaking about the hobby from a resource perspective, I need the game to not take forever to play, costs to be affordable and enough people to play so I don't get bored.  These are the biggest hurdles for WHFB in my opinion.  It takes an incredibly long time to play and setup because there's just so many models to put on the table.  It takes an extraordinary amount of money to buy-in, and due to those 2 main restrictions, there's not enough players who can be committed to such a thing.  On a surface level, your main competitors is ironically one of your own IPs in the form of Warhammer 40K, Warmahordes and the dominating newcomer in the form of X-Wing.  The only thing that you really have backing your ass up at this point is your outrageous quality in plastic showcase models and high-fantasy fluff that's non-existent in the market right now.

I really hope that 9th Ed. will make the game faster to play, designed in a manner where smaller, more starter-level armies are actually playable (and have fun in them), thus lowering the barrier of monetary entry.  Once we get there, you will see a huge resurgence of Fantasy players because you're already the king of high-fantasy-nerdgasms outside of pen and paper.
Martes, Agosto 26, 2014
The End Times is awesome

The End Times is awesome

This is going to be epic!

I'm going to be straight up about this:  I think the End Times series that GW is doing is the best thing the company did in a long time.  Not only are they building up for the release of Fantasy 9th Edition, but they're doing it in epic style.  Literally, epic.  They are progressing the storyline, they're making it involve all the armies of the game, and they're doing it in segments similar to that of FW's Horus Heresy.  There's going to be awesome model releases, followed by rules, alliances and the ability to take a much more epic army.

I don't know about you guys, but I'm actually very excited about the upcoming schedule.  My latest sources tell me it's going to unfold like this:

Endtimes will have 4 Books:

  • Book 1 will release Late August
  • Book 2 with Chaos releases in October.
  • Book 3 with Skaven releases in January.
  • Book 4 with other Forces releases in March.
  • Shortly after this WFB 9th Edition arrives. The Rulebook releases at the same time of year as 40k 7th did in 2014.

I might actually go around rebuilding that mono-Slaanesh DoC army if they finally release new plastic kits for the Keeper of Secrets and Fiends.

Get ready folks, between these epic releases and Dark Eldar sometime this year, I'm going to be dropping some cash and making a ton more posts.
Sabado, Agosto 23, 2014
The End Times are coming!

The End Times are coming!

All green and stuff.

Here's the current news on the street:

The Dark Brothers are stronger than ever before, and the old gods fade. Only in death will any respite be found.

In a land of mist the mountains will tremble and the sea turn black. The Wind of Shyish will blow once more, freed from its eternal prison.

Divine blood will flow, kings will fall. Mankind must choose between death or damnation.

The Reign of Millions of Years will end, the great exodus will begin.

So what does this actually mean?  Based on what we already know..

  • Dark Brothers = Chaos Gods.
  • Only in death = necromancy = Nagash making a come back.
  • In the land of mists = Ulthuan.
  • Wind of Shyish = Amethyst = Death lore.  Very dark, very Nagash.
  • Divine blood will flow = High Priests/Kings of Khemri.
  • Kings will fall = Settra.
  • Death or damnation = Mankind will either be dead/undead or Chaos.


With all that said.. we will see another Chaos uprising after Nagash gets his.  Hopefully, this means Greater Daemon models finally.
Huwebes, Hulyo 24, 2014
Dark Eldar: Making it work

Dark Eldar: Making it work

Let's give this another go.

For a while now, I've thought about just putting my Dark Eldar army on hold until the new book.  Rumors have been circulating that we'll see a new book by the end of the year, but like anything GW-related, I tend not to hold my breath these days.  Even though I feel that the book is really showing its age, I've decided to get a list together and play a game of 7th in the upcoming days.

Before I get into the list details, I want to expand a little bit to why I feel the book is showing its age.
  • First and foremost is the points associated with the units and how much bang for the buck you get for them.  When you compare likewise units from the newer books, you'll see that firepower increased or stayed the same, but the points have decreased from their previous incarnations.  When prices decrease and your firepower stays the same, this is a huge indication that you're playing with overpriced units.
  • Second, is that the game has changed radically from 5th to 7th.  Many of the special rules that the Dark Eldar book associates with has been nerfed repeatedly either voluntarily or involuntarily.  What does this mean exactly?  Well, FNP is now 5+ from the 4+ it was before, explosions inside Open-Top vehicles is no longer S3 but is now S4, Night Fighting only giving Stealth, the inclusion of hull points, the vehicle damage chart changing to benefit all vehicles, Overwatch being a thing, Allies being included..etc.
  • Third, is that while other armies get stronger and receive more toys, the power of Dark Eldar has declined from 5th to 7th.  It's been a constant stream of decline due to voluntary and involuntarily nerfs, but it becomes a double-whammy when Ignore Cover and Overwatch run rampant.  I believe Dark Eldar were designed to be a glass-cannon faction.  It moves fast, hits hard and cannot really take a punch unless you were clever in execution and cunning in placement.  Ignore Cover simply doesn't give a shit and Overwatch made our premiere assault unit (Wyches) look overpriced.  Not to mention that the new 7th Ed. Jink makes shooting relatively pointless on vehicles that are designed to shoot on the move.

While I understand there are a few good things to come out of these editions, I can't help but feel we got the short end of the stick here.  No matter, because I pride myself as a good player and I've beaten netlists throughout the editions with good plays.  As good ol' General Patton once said:  "Good tactics can save even the worst strategy."

At 2k points, here's what I plan on taking for my Dark Eldar/Eldar allies.

2000
19 kp

HQ:
Succubus (VB, Haywire) = 75
Farseer (JB, Spear, Mantle) = 160*

TROOPS:
5x Warriors (Raider FF/AS, Blaster) = 135
5x Warriors (Raider FF/AS, Blaster) = 135
10x Warriors (Raider FF/SR, Blaster, SC) = 195
10x Warriors (Raider FF/SR, Blaster, SC) = 195
5x Dire Avengers (Holo/SS/Scatter/SC) = 220*
5x Dire Avengers (Holo/SS/Scatter/SC) = 220*

FAST:
Crimson Hunter Exarch = 180*

HEAVY:
Ravager (FF) = 115
Ravager (FF) = 115
Ravager (FF) = 115
Night Spinner (Holo/SS) = 140*

With this list, I hope to accomplish two things:  Maximize on firepower, and maximize on Objective Secured troop choices.  I felt a good balance between the core army and Eldar allies was to maximize on poison shooting, Dark Lances, and bring enough high-powered shots as possible while still maintaining a good spread.  By that, I mean I have poison to cover MCs and high toughness, multiple all-purpose S6 shots from the WS, Ignore Cover shots from the WS, anti-air from the Crimson Hunter, Dark Lances from the Ravagers, and a Spinner to keep blobs honest.

For scoring, I have two durable ships in the form of the Wave Serpents, fast back-field lanceboats with the two Aethersail Raiders, and two fully geared Raider gunboats carrying full mans.  Also, I changed all of my Raiders and Ravagers from Night Shields to Flickerfields.  There's just too much Ignore Cover out there and sometimes, I will want to shoot over Jink on my Ravagers.  As always, I refuse to use the disgusting Haemonculi and I would rather see a Succubus run the show at a few points more.  It's purely for principle at this point.

Lastly, I think the Farseer will be rolling with Divination.. although the thought of Telepathy's Shrouding and Invisibility looks great.  What you guys think?  Looks pretty good to me.
Miyerkules, Hulyo 23, 2014
My Dark Eldar in 7th

My Dark Eldar in 7th

The gig is up.

It has been a very long time since I played 40K, mainly because of other hobbies and real life getting in the way.  Let's just say that I'm not a super huge fan of 7th:  They did a few things that were good for the game, but it mostly felt like a patch that to 6th Ed. that was released for full price.  I guess you can say that I'm not the biggest GW fan right now.  Even though I've been playing their games for 14 or so years, I dislike their business model, their prices and the direction that they're taking their company.

Despite all this, I still really like the army design and most of the lore behind it.  This got me thinking: Maybe I should break out my Dark Eldar for a little bit and maybe mix it up with some Eldar.  It's been a while since I've played and it will be my first game of 7th Ed., although I don't think much have changed.  The big ones for me are the changes to Jink, all vehicles got more durable (mine and my opponents), and the fact that most of my army scores now, including my dedicated transports.

When I look over my Dark Eldar army, it's pretty clear to me that the book is starting to show its age pretty harshly.  If you compare the Dark Eldar book to the Eldar book, you'll see that a lot of the units are overpriced in terms of cost and effectiveness.  With the changes to how Psychic powers are executed in 7th, having a psyker in my army is also very desirable, especially since the DE book was made in 5th when things were a lot different.  I think that overall, I need to re-purpose my army to fight the newer edition more than anything else.  It's quite clear that we need a new book (rumors say by the end of the year).

Whatever the case is, it looks like I'll be adding more Eldar to my Dark Eldar forces.
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